WATER
5Frozen Fitzgerald
ATK:
2500
DEF:
2500
View:
2724
1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position.
Frozen Fitzgerald — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 52.3 · Deck: 54.6 · Meta: provisional
- Primary role: Board breaker · Secondary: Recovery/Recursion
Why it scores here
Frozen Fitzgerald is a Level 5 DARK Synchro whose value is a single attack-step effect: once it attacks, the opponent cannot activate Spells or Traps until the end of the Damage Step, plus a conditional Graveyard revival after it is destroyed by battle while you control no monsters. Its wide deck presence (149 decks, 91% in one gameplay type, about one copy each) confirms it is a dependable, easy-to-run staple, but that frequency does not earn power points by itself. The combo evidence is empty, so no board-conversion or starter claim is credited, and the score is held down by the narrow attack-step window and the Tuner-plus-Beast material requirement.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live in 149 recent decks across 18 archetypes, but the Synchro needs a DARK Tuner plus a non-Tuner Beast, and no combo starter or searched evidence exists to confirm the route (observed deck inclusion; inferred route). |
| Combo & Conversion | 40 | No recorded boards contain the card, so conversion is text-only: the attack lock and the revival give no demonstrated one-card-to-board line (inferred from text). |
| Resource Economy | 45 | The Graveyard revival costs one discard from hand to return the card, a roughly even 1-for-1 that only applies when no monsters are controlled (verified from text). |
| Effect & Interaction | 45 | The Spell/Trap lock applies only while this card attacks and ends at the Damage Step, so it is soft, situational interaction rather than a general negation (verified from text). |
| Material Utility | 35 | Its Level 5 body can serve as a non-Tuner Synchro material, but the text gives no generic material or Tuner function and no material-use combo data, so the body value is modest (inferred). |
| Resilience & Flexibility | 50 | The battle-destruction revival gives recovery in the Graveyard, but it is conditional on controlling no monsters and on discarding a card (verified from text; observed in decks only as inclusion). |
| Deck-Building Efficiency | 60 | Single-copy usage (average 1.01 per deck) and no garnet or self-lock in the text make it cheap to run, but the Tuner and Beast material requirements constrain the Extra Deck build (verified from text and deck copies). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 52.3, Deck ≈ 54.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Attack-step lock on Spells and Traps stops responses during the Damage Step once it attacks
- Graveyard revival after destruction by battle, which can recur it when the board is empty
- Single-copy, low-cost staple that runs in 149 recent decks across 18 archetypes
Weaknesses
- Spell/Trap lock applies only while it attacks and ends at the end of the Damage Step
- Revival requires that you control no monsters and that you discard a card from hand
- Requires a DARK Tuner plus a non-Tuner Beast-Type monster to Synchro Summon
- No recorded combo boards, so no evidence of a starter or payoff role
Counters / choke points
- Spell/Trap activations before the attack is declared, since the lock only applies once this card attacks (inferred from text)
Best use
Board breaker. Decks: Archfiend, Floowandereeze, Earthbound. Suggested copies: 1.
Evidence & gaps
- Verified: Level 5 DARK Synchro requiring 1 DARK Tuner and 1 non-Tuner Beast-Type monster; Attack-step lock on Spells and Traps until the end of the Damage Step; Graveyard revival in face-up Defense Position after battle destruction while controlling no monsters, by discarding 1 card
- Observed: Present in 149 recent decks, 91.3% in gameplay type 7, average 1.01 copies per deck; Three archetypes (Archfiend, Floowandereeze, Earthbound) account for about 76% of the deck sample
- Inferred: Primary role is Board breaker, with secondary Recovery/Recursion from the Graveyard revival; Attack-step lock is soft interaction, since it only applies while attacking
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only Synchro material route (DARK Tuner plus Beast non-Tuner) not corroborated by any combo board Gameplay type 7 is not labelled in the evidence pack






